![]() ![]() Torment: Tides of Numenera is shaping up to be one of the most interesting RPG’s to come out in some time. You can play the game with a different approach and discover entirely new pathways. The game emphasizes replayability and reactivity, and your choices will make a real difference. Reactivity, Choice, and Real Consequences.The story is thoughtful and character-driven-epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game. In Numenera, however, “magic” is actually something surprisingly different. The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. Your words, choices, and actions will be your primary weapons. A Deep, Thematically Satisfying Story.The philosophical underpinnings of Torment drive the game, both mechanically and narratively.The best ending is the one you choose, flowing naturally from actions throughout the game.” This will allow for multiple playthroughs, each having a vastly different story each time.īehind the scenes of Torment: Tides of Numenera is what inXile is calling “Torment’s Four Pillars:” As inXile claims, “…we won’t tell you how to play. This will seemingly add massive amounts of replayability. These actions will change the course of the game and not all of them will be for the players benefit. Through words, choices and actions, you are going to be able to alter the world around you. Torment: Tides of Numenra’s main driving force is the player’s story. Companions are there to help, but you don’t necessarily need them if you like playing the lone wolf. Meanwhile, if you want to go at it alone, that is also an option. If you cause your companions to much pain, either emotionally or physically, they are likely to leave your cause and never return. However, companions in Torment: Tides of Numenera are quite different than most modern games. Not only will you be able to recruit characters you come across, companions will also be able to track you down if you make a large enough name for yourself. Ahhh, just how I remember CRPG’s… loads of dialogueįighting against long dormant enemies is going be rough, so gathering companions is a good idea. ![]() Your actions have brought forth an age-old enemy, the Angel of Entropy, who is going to hunt you down and bring forth justice. In Torment: Tides of Numenera, you are what inXile is calling “The Last Castoff,” an individual who uses relics of an ancient civilization to: “cheat death and skip across the face of centuries in a succession of bodies.” However, skipping through time has its consequences, and you are going to pay for them. According to the Saunders, Torment: Tides of Numenera aims to “continue the thematic legacy of the critically acclaimed Planescape: Torment.” This includes the Executive Producer, and founder of inXile, Kevin Saunders, Project Developer Colin McComb and many others. I say pseudo in that various members of the team at inXile, the developers of Tides of Numenera and the Wasteland franchise, have worked on Planescape: Torment. If you’re not sure what the game is about, or know very little, Torment: Tides of Numenera is a pseudo-spiritual successor to the fantastic Planescape: Torment. ![]() Torment: Tides of Numenera is an upcoming story-driven CRPG set in the world of Monte Cook’s Numenera. ![]()
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